Much as with games like the original Legend of Zelda, the hardest part of Mega Man 9 is early on, when you have so little to work with.You can also buy your way past some challenges.
Galaxy Man's Black Hole Bomb sucks up projectiles and can be steered up and down with the control pad Jewel Man's shield weapon reflects bullets the Concrete Shot creates short-lived stepping stones as well as freezing certain environmental hazards Hornet Man gives you the ability to fire bee robots that can pick up power-ups for you and so on. Each of the subweapons has a variety of uses above and beyond simple destruction. Instead, it's for the people who grew up on this kind of thing, who complain on forums about games nowadays being too easy, and who are looking for a real challenge.Like a lot of the old 8-bit games, Mega Man 9 gets much easier once you sort of force your way into it. This is not a game for the impatient, unskilled, or weak of heart. The design team's been playing a lot of I Wanna Be The Guy or something, because every stage is a veiled hell of hundreds of instant-kill spikes, platforming challenges, temporary platforms, teleporters, spinning lifts, minibosses, and bottomless pits.The easiest stage, Galaxy Man's, still requires split-second timing you must adjust falls in mid-air to get past the teleporters, and there's one particularly nasty trap that involves spike traps and robots that suddenly fall from the sky and grab you. Wily's enormous lair and drag him out by the ear.Of course, this being Mega Man 9, things aren't quite so simple. First, eight robot bosses must be taken out, each of which rewards Mega Man with a new subweapon then, you must invade Dr.
Wily's up to something and Mega Man must stop him. It's far more elaborately designed than the kinds of things we used to play, like the designers had been keeping notes on this for the last twenty years, but the sheer challenge level is uncharacteristic of the Mega Man series.The story's fairly irrelevant as with all the old Mega Man games, regardless of what you're told before you press Start, Dr. Every boss has a fairly vicious attack pattern that requires fast reactions and careful examination even if you have the right weapon for the job, none of them are "gimme" fights.As such, Mega Man 9 doesn't feel like a new Mega Man game, so much as a sort of celebration of the NES's catalogue as a whole.
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Even the supposedly easy stages are full of quick "gotcha" moments that leave you admiring the game design and screaming at the television simultaneously.
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Mega Man 2 was laughably easy, though, and the rest of the games in the original series came in somewhere between those two extremes.Mega Man 9 is unapologetically, unforgivingly difficult. The original game is difficult, yeah, especially Iceman's stage and a couple of the boss fights in Dr. Back in the NES's heyday, there were a lot of series that were notoriously hard: Castlevania III springs to mind, for example, as well as most of the Konami shooters like Life Force or Contra.Mega Man wasn't one of them, though.